Now, we're going to set up the foundation for our mod. Everything.We're gonna be building this from the ground up. Don't close the manifest from the stonehearth folder. Don't be scared! Go ahead and copy that file over to the arcanism folder. If everything went right, you should see a really long list of code. Open up the stonehearth folder, find manifest.json, and open it in your text editor of choice. In this folder, we will create the world. We'll be operating out of this for most of the tutorial.Īll of our mod files will go into this one folder, so be careful of that. Go ahead and create a new folder on your desktop and name "arcanism". Now, extract the file and put it somewhere on your desktop, or anywhere you can access it easily. Navigate to your mods directory and rename stonehearth.smod into stonehearth.zip. This allows us to rapidly generate a small world and test our mod.įirst off, we need a base for our mod. zip files, such as 7-Zip, which is what I will be using.Ī Stonehearth mod called Microworld. I will be using Paint.NET.Ī program to interact with. I will be using Sublime Text 2.Īn image editing program, such as GIMP or Paint.NET. Both are free, with Sublime Text 2 being an unlimited free trial. There are also other free programs, the most popular is StoneVox 3D.Ī Text Editor, such as Sublime Text 2 or Notepad++. Do not hesitate to edit the models to your liking for your own mod.Ī Voxel Modeler, such as Quibicle 1 or 2, Home or Master Edition. Now that that is settled, lets look at things we will need for this tutorial.įor your convenience, I have uploaded all of the model files and a few other files into a. If you need to figure out how to change file extentions, look here. If you do not have Steam, it is located at C:\Program Files (x86)\Stonehearth\mods. If you have Stonehearth installed on Steam, your mods folder is located in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\mods. Twitch.Hello! My name is Spoolicus, and in this tutorial we will be looking at adding a custom class to Stonehearth, complete with UI elements and the beginnings of a recipe list, based on my own mod, Arcanism.īefore we start, there are a few things that you need to know.There is also an official Stonehearth modding guide, which currently covers the very basics, but is planned to be expanded with in-depth tutorials and a scripting reference. The in-game mod settings now let you create a new mod, with the folder/manifest setup needed for Steam mods (After that, continue modding as normal). The modding category on the Stonehearth Discourse is the best place for information during the alpha phases of the game. This is the easiest way to mod the game, as it requires only to like the mod in the workshop and boot the game to have it added.Ī simple mod can be created in only a few minutes, although more complex ones may take significantly longer. Be careful to know what mods you place in each savefile, as some can break your game if removed mid-playthrough.Īs of April 2018, mods can be downloaded through the Steam workshop. You can choose to activate them or not for your games. Once you have placed the mod into this folder, all you need to do is start the game. If you have installed via Steam, then the mods folder will be at C:\Program Files (x86)\Steam\SteamApps\common\Stonehearth\mods. If you installed through Humble Bundle, this will normally be at C:\Program Files (x86)\Stonehearth\mods. Once downloaded, place the file into the "mods" folder of your Stonehearth installation. This is a compressed file that contains everything the mod needs to function. When you download a new mod, it is usually in the form of a ".smod" file. As of April 2018, Steam players can also find mods on the Steam Workshop. This list may not always be completely up to date, however. Mods can be downloaded from the official Stonehearth Discourse, or a list of mods can be found here on this wiki.
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